First Look: Angry Birds Epic

Angry Birds Epic is not the usual slingshot-style Angry Birds game. Rovio took the same characters and dropped them into a turn-based RPG, which immediately made me curious because my boys already loved the Angry Birds games and had been waiting for this one.

I opened it fresh from the App Store for a true first look, with no setup ahead of time. That made the early experience useful in a very real way: we got to see the tutorial, the combat, the crafting menus, the free-to-play pieces, and the rough edges right as a new player would.

Quick Answer

Angry Birds Epic is a free RPG-style Angry Birds game where battles are turn-based instead of physics-based. You tap and drag attacks onto enemies, use character abilities like shields, collect crafting materials, spin for rewards after battles, and unlock more birds with different roles.

My early impression was that the core game looked fun, especially for kids who already like Angry Birds and are starting to enjoy RPGs. The downside is that the first launch was not smooth. I ran into crashes before getting into the game, saw early App Store comments mentioning audio and server issues, and eventually hit a full-page ad because the game is free.

A Different Kind of Angry Birds

The biggest thing to understand is that Angry Birds Epic is not built around launching birds at structures. It uses the Angry Birds characters in a turn-based battle system. That changes the feel of the game quite a bit.

Instead of lining up a shot, you move through map points like South Beach, enter battles, and take turns attacking pigs. The game walks you through the basics with simple gestures: drag from your bird to an enemy to attack, tap your own bird for a protective move, and hold on characters or enemies to see more information.

For anyone who likes RPGs, this is the part that makes the game interesting. It starts simple, but you can already see the pieces that will matter later: character roles, abilities, health, attack power, passive bonuses, crafting materials, and loot.

Launch Experience

The game was free on the App Store when I tested it, with in-app purchases listed. Since this was a first look, I had not purchased anything and did not yet know how necessary those purchases would become later.

The first launch took a little time because the game downloaded audio files, loaded them into memory, and then loaded levels. That suggests Rovio built the game so it could update content or assets over time instead of keeping everything fixed inside the initial download.

The rough part was stability. I saw the game crash twice while it was checking the internet connection, logging in, retrieving information, loading audio, loading levels, and connecting to Game Center. After closing other apps and trying again, the game finally made it into the intro and tutorial.

  • The game required loading additional files on first launch.
  • It attempted to use online services and Game Center.
  • The early version crashed before gameplay on my first two attempts.
  • A third attempt worked after I closed other running apps.

Combat Basics

Once the game actually started, the tutorial moved quickly. Battles are turn-based, so you give orders to your birds and then the pigs get their turn. The first bird starts with a basic attack, and the game teaches you to drag from the bird to the target.

After a few fights, the tutorial introduces defensive moves. Tapping the bird instead of dragging can apply a shield or protective effect. That shield does not appear to stop all damage, but it reduces what comes in.

There is also a pepper meter at the bottom of the battle screen. As attacks happen, the pepper fills up. Once it is ready, you can drag it to your character to trigger a stronger heroic-style move. In the early section I played, that gave combat a little more variety than just tapping the same enemy over and over.

Rewards and Loot

After battles, the game uses a spinning reward wheel. It feels a little like a prize wheel, where you swipe to spin and see what item you land on. Early rewards included items such as shiny sand, tomatoes, bananas, shells, wood, and coins.

The game also uses a star rating system after battles, which fits the Angry Birds style. If you like replaying levels to get the best possible result, that appears to be part of the loop here too.

One thing I noticed early is that some rewards are chance-based. In one battle, there was a chest available on the reward wheel, but I did not land on it. That means rewards are not always guaranteed just because they appear after a fight.

Crafting and Menus

The game has more RPG structure behind the battles than I expected from the first few minutes. There are menus for items, valuables, potions, forging, and alchemy. I did not get deep enough to fully test those systems, but the early screens showed how collected materials feed into future upgrades.

The forge screen showed required materials and how many I had collected so far. For example, wood had a requirement count and showed my current amount underneath. Alchemy used some of the items I had already seen from battle rewards, including shiny sand and food-like ingredients.

There is also a store area connected to valuables, which is where the real-money currency appears to live. I am not a big fan of that style of in-app purchase, especially in games aimed at kids, so that is something I would want to watch closely over more play time.

Unlocking Chuck

The first major character moment came when I reached a cave area and rescued Chuck. The game introduced him as a powerful wizard who can damage all enemies at once.

That immediately made the combat more interesting. With more than one bird, you start thinking about roles instead of just attacking with the same character. Red can attack and protect, while Chuck adds area damage. That is the point where the game starts to feel more like a light RPG and less like a tutorial.

I only played the beginning, so I cannot say how deep the party system gets later. But even from the first added character, it was clear that team composition and abilities are going to matter.

Ads and Free-to-Play Caveats

Because Angry Birds Epic is free, I expected some kind of monetization to show up. It did. After unlocking Chuck and continuing forward, a full-page ad appeared.

That does not automatically ruin the game, but it is worth knowing going in. Between ads, in-app purchases, reward wheels, daily bonuses, and optional account sign-ins, this is clearly built as a free-to-play game rather than a simple one-time purchase.

The game also asked about notifications and signing into a Rovio account to share progress across devices. I allowed notifications for the first look because that can be changed later, but parents may want to check those settings before handing the game to a child.

Early Verdict

For a first look, Angry Birds Epic made a good impression once I got past the crashes. The presentation was cute, the turn-based combat was easy to understand, and the RPG elements looked approachable for younger players while still giving enough structure for people who enjoy upgrades and character abilities.

The weak spots were the early technical problems and the expected free-to-play pieces. Launch-day crashes, server or audio issues, ads, and in-app purchases are all things I would keep an eye on before calling it an easy recommendation.

Still, the core idea works. If your kids like Angry Birds and are curious about RPG-style games, this is a more accessible way into that genre than a traditional role-playing game. Just expect to manage the free-to-play side of it.

Key Takeaways

  • Angry Birds Epic is a free turn-based RPG, not a classic slingshot Angry Birds game.
  • The game includes attacks, shields, character abilities, loot spins, star ratings, crafting materials, forging, and alchemy.
  • The first launch was rough in this test, with two crashes before the game finally loaded correctly.
  • Chuck unlocks early as a wizard-style character who can hit all enemies at once.
  • The game includes free-to-play elements such as in-app purchases, daily rewards, account prompts, notifications, and full-page ads.
  • It looks promising for Angry Birds fans and younger players interested in RPGs, but parents should watch the purchase and notification settings.

Watch the Video

The video above above for the full first-look walkthrough, including the launch crashes, opening battles, reward wheel, crafting menus, Chuck unlock, and the first ad that appeared during gameplay.

Watch on YouTube